Fixing the clashing artstyles in the next update!
LanternKeep - early prototype » Devlog
Main changes:
If you noticed, there are a lot of clashing art styles, stray pixels, and pixel sizes in my game. This will be fixed by attempting to make all the assets the same size (For example: The pixel size of a tree or bush is almost 2x the size of a player's pixel.) Also, I may end up making the trees look more like trees in rpg games (where they're straight and don't vary that much in height and size.
Other stuff:
- Will add an axe, which is similar to a spear but shoots enemies further away and can spin.
- Asked a youtuber called "ENNWAY!" if I could use their music as a placeholder, so you won't have to listen to my music and get a headache :D
Files
Lanternkeep ~ Tech demo.zip 57 MB
62 days ago
LanternKeep - early prototype
Lanternkeep ~ unfinished
Status | Prototype |
Author | VoidSoap |
Genre | Survival |
Tags | 2D, Pixel Art, Top-Down, Tower Defense, unfinished |
Accessibility | High-contrast |
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